Like "Diablo" games or other ARPGs, "Path of Exile" provides a
"hardcore" mode where the character's death is permanent. This sounds
like an attractive way to play, especially the hardcore mode from Diablo
III, but if the player is new to the path of exile, avoid it like a
plague.
Unless players are naturally good at quickly processing
new graphics, text, and other mechanics, they cannot avoid heartbreaking
deaths caused by the sudden cold explosion of monsters used to reflect
damage. Wait until the standard mode is completed, and then decide to
become a full-time masochist in the "hard core" mode of "Path of Exile".
Of course, it is also a game based on POE Currency,
but the items in "Path of Exile" are not just eye-catching. Their item
descriptions have their own dictionary, where the difference between
"more" and "increase" may be the life or death of the character.
Therefore,
please do not describe products in terms of face value. Players usually
have to look up some product description text in the game's Wiki to see
the actual mathematical calculations so that they can compare which
products are better and why one product is more expensive than others.
It
may start with Diablo as the main inspiration, but the path of exile
has surpassed it. It is a reliable game in itself, a far cry from the
relatively simple mechanics of Diablo II (the most complicated Diablo
game to date).
Therefore, don't expect the character structure to
be as clear as "Diablo II" or even "Diablo III". Just because the
player wants the barbarian type with an axe doesn't mean it is feasible
in the later game, Buy POE Currency is the best way. If so, please don’t use the Diablo game as an indicator of expectations for the first Path of Exile.